About Aquila Interactive
Named after the majestic eagle itself, Aquila Interactive seeks to deliver an eagle-eye view to players with acute attention to detail.
Who We Are

Our Vision
Deeply Customizable
Every aspect of gameplay can be tailored to your playstyle, from unit behaviors to economic policies.
Strategically Complex
Layers upon layers of strategic depth that reward mastery while remaining accessible to newcomers.
Visually Stunning
Breathtaking graphics and art direction that bring your strategic vision to life in unprecedented detail.
Endlessly Replayable
Procedural elements and emergent gameplay ensure no two campaigns are ever the same.
Our Core Values
Global Mindset
We embrace diverse perspectives and global thinking, recognizing that the best solutions emerge from inclusive collaboration across cultures and viewpoints.
Trust & Respect
We trust our colleagues and partners to accomplish extraordinary things, fostering an environment where respect for each other and new ideas drives innovation.
Long Term Thinking
We make decisions with the future in mind, prioritizing sustainable growth and lasting impact over short-term gains.
Excellence in Craft
We are committed to creating deep, meaningful experiences that challenge and engage our players through thoughtful design and meticulous attention to quality.
Inspire & Empower
We inspire and empower both our team members and our community to transform creative ideas into reality.
Work/Life Balance
We believe our best work happens when team members have the flexibility and support to thrive both professionally and personally.
The Minds Behind Aquila
A passionate team of developers, artists, and dreamers from around the globe

Winston Wang
Co-founder & CEO
Business, Technology, Startups
Winston is a seasoned entrepreneur in the gaming and technology sectors, currently serving as CEO of Aquila Interactive and Chairman of Game Bear. At Aquila, he uses innovation to drive new business opportunities and ensures efficiency across development and production cycles. With deep expertise in mobile and strategy games, he brings strong investor relations experience and technical insight as an accomplished programmer.

Kenneth Mei
VP of Publishing & EP
Product, Marketing, Publishing
Kenneth is a co-founder of Aquila Interactive, where he serves as Executive Producer of Gilded Destiny and VP of Publishing. With experience in product management and mobile marketing at Paradox Interactive and GREE, he leads Aquila’s publishing efforts, blending strategic oversight with creative direction. His deep knowledge of the games industry drives Aquila’s mission to create and publish ever grander grand strategy games.

Marc Schryer
UK Company Director
Publishing, Production, Operations
Marc manages operational strategy and production at Aquila Interactive, where he serves as UK Director and Publishing Producer. With a background in international policy and data analysis, he coordinates global business operations and supports key publishing and production functions—including QA, localization, and cross-studio coordination—driving efficiency and ensuring alignment across all phases of game development.

Christopher King
Creative Lead
Game Design
Christopher is a veteran game designer and former Game Director at Paradox Interactive, where he led the development of Victoria II and contributed to numerous grand strategy titles. With over two decades of experience in the industry and a background in mathematics and IT, he now guides the creative vision at Aquila Interactive, shaping the studio’s growing portfolio of ambitious and historically rich strategy games.

Timor Khanagov
Art Director
Art Direction, UI
With over a decade of experience in UI/UX and 2D art, Timor brings a rich creative legacy to Aquila Interactive. Formerly at Paradox Interactive and PlatinumGames, he has contributed to major titles including Imperator: Rome, Hearts of Iron IV, and Metal Gear Rising: Revengeance. As Art Director, he combines artistic vision with leadership to craft visually striking strategy games.

Jay Alexander-Saulog
Senior Game Designer
Game Design, System Design
Jay is an accomplished systems designer and the creator of Anbennar, a beloved fantasy total conversion mod. With professional experience at Rare, Sharkmob, and now Aquila Interactive, he specializes in emergent gameplay, content design, and worldbuilding, bringing a unique blend of creativity and technical depth to strategy games.
Our Journey
The Beginning
Aquila Interactive founded with a vision to create next-generation strategy games
Gilded Destiny Announced
We announced Gilded Destiny to the world!
Global Magnates Design
Initial design work began on Global Magnates at our Aquila Chengdu Studio
Aquila Interactive UK Opened
We opened an office in the United Kingdom to support development and publishing teams.
Gilded Destiny Kickstarter
We successfully concluded a Kickstarter and Modian campaign for Gilded Destiny.
Gilded Destiny Demo
At Gamescom 2024, for the first time, players could test a demo of Gilded Destiny
Gilded Destiny Pre-Alpha
We randomly selected 100 backers to be the first external playtesters of Gilded Destiny!
Global Magnates Demo Announced
The first playable Demo of Global Magnates was released on Steam
Join Our Journey
Be part of the next generation of gaming. Follow our development, join our community, or explore career opportunities.