Est. 2022

About Aquila Interactive

Named after the majestic eagle itself, Aquila Interactive seeks to deliver an eagle-eye view to players with acute attention to detail.

London, United Kingdom
Hong Kong, HK SAR
🚀
2022
Founded
👥
40+
Team Members
🌍
8+
Countries
24/7
Global Development

Who We Are

Aquila Interactive is a publisher and game studio headquartered in London and Hong Kong, focusing on making immersive and complex strategy games. The growing team consists of talented and experienced developers and publishers from around the globe, each sharing a passion for innovating and elevating the PC gaming industry.
Mission

Our Vision

Whether soaring above modern battlefields, the open ocean, vast untouched landscapes, or above alien worlds, Aquila Interactive seeks to deliver an eagle-eye view to players with acute attention to detail. Aquila aspires to allow gamers to fine-tune multiple aspects of gameplay, creating experiences that push the boundaries of what's possible in strategy gaming.
⚙️

Deeply Customizable

Every aspect of gameplay can be tailored to your playstyle, from unit behaviors to economic policies.

🧠

Strategically Complex

Layers upon layers of strategic depth that reward mastery while remaining accessible to newcomers.

Visually Stunning

Breathtaking graphics and art direction that bring your strategic vision to life in unprecedented detail.

♾️

Endlessly Replayable

Procedural elements and emergent gameplay ensure no two campaigns are ever the same.

Our Core Values

🌎

Global Mindset

We embrace diverse perspectives and global thinking, recognizing that the best solutions emerge from inclusive collaboration across cultures and viewpoints.

🤝🏻

Trust & Respect

We trust our colleagues and partners to accomplish extraordinary things, fostering an environment where respect for each other and new ideas drives innovation.

🕰️

Long Term Thinking

We make decisions with the future in mind, prioritizing sustainable growth and lasting impact over short-term gains.

💎

Excellence in Craft

We are committed to creating deep, meaningful experiences that challenge and engage our players through thoughtful design and meticulous attention to quality.

💪🏻

Inspire & Empower

We inspire and empower both our team members and our community to transform creative ideas into reality.

🚴

Work/Life Balance

We believe our best work happens when team members have the flexibility and support to thrive both professionally and personally.

The Minds Behind Aquila

A passionate team of developers, artists, and dreamers from around the globe

Winston Wang

Winston Wang

Co-founder & CEO

Business, Technology, Startups

Winston is a seasoned entrepreneur in the gaming and technology sectors, currently serving as CEO of Aquila Interactive and Chairman of Game Bear. At Aquila, he uses innovation to drive new business opportunities and ensures efficiency across development and production cycles. With deep expertise in mobile and strategy games, he brings strong investor relations experience and technical insight as an accomplished programmer.

Kenneth Mei

Kenneth Mei

VP of Publishing & EP

Product, Marketing, Publishing

Kenneth is a co-founder of Aquila Interactive, where he serves as Executive Producer of Gilded Destiny and VP of Publishing. With experience in product management and mobile marketing at Paradox Interactive and GREE, he leads Aquila’s publishing efforts, blending strategic oversight with creative direction. His deep knowledge of the games industry drives Aquila’s mission to create and publish ever grander grand strategy games.

Marc Schryer

Marc Schryer

UK Company Director

Publishing, Production, Operations

Marc manages operational strategy and production at Aquila Interactive, where he serves as UK Director and Publishing Producer. With a background in international policy and data analysis, he coordinates global business operations and supports key publishing and production functions—including QA, localization, and cross-studio coordination—driving efficiency and ensuring alignment across all phases of game development.

Christopher King

Christopher King

Creative Lead

Game Design

Christopher is a veteran game designer and former Game Director at Paradox Interactive, where he led the development of Victoria II and contributed to numerous grand strategy titles. With over two decades of experience in the industry and a background in mathematics and IT, he now guides the creative vision at Aquila Interactive, shaping the studio’s growing portfolio of ambitious and historically rich strategy games.

Timor Khanagov

Timor Khanagov

Art Director

Art Direction, UI

With over a decade of experience in UI/UX and 2D art, Timor brings a rich creative legacy to Aquila Interactive. Formerly at Paradox Interactive and PlatinumGames, he has contributed to major titles including Imperator: Rome, Hearts of Iron IV, and Metal Gear Rising: Revengeance. As Art Director, he combines artistic vision with leadership to craft visually striking strategy games.

Jay Alexander-Saulog

Jay Alexander-Saulog

Senior Game Designer

Game Design, System Design

Jay is an accomplished systems designer and the creator of Anbennar, a beloved fantasy total conversion mod. With professional experience at Rare, Sharkmob, and now Aquila Interactive, he specializes in emergent gameplay, content design, and worldbuilding, bringing a unique blend of creativity and technical depth to strategy games.

Our Journey

2022 January🏁

The Beginning

Aquila Interactive founded with a vision to create next-generation strategy games

2022 November🎬

Gilded Destiny Announced

We announced Gilded Destiny to the world!

2023 January⚓️

Global Magnates Design

Initial design work began on Global Magnates at our Aquila Chengdu Studio

2023 November🏢

Aquila Interactive UK Opened

We opened an office in the United Kingdom to support development and publishing teams.

2024 April🎊

Gilded Destiny Kickstarter

We successfully concluded a Kickstarter and Modian campaign for Gilded Destiny.

2024 August🕹️

Gilded Destiny Demo

At Gamescom 2024, for the first time, players could test a demo of Gilded Destiny

2024 November🔑

Gilded Destiny Pre-Alpha

We randomly selected 100 backers to be the first external playtesters of Gilded Destiny!

2025 May🚢

Global Magnates Demo Announced

The first playable Demo of Global Magnates was released on Steam

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